Thanks for letting me know. I checked their profile and noticed they were sending the exact same message—or something very similar—to several people in a short amount of time, which is why I haven't replied. It felt like spam to me.
yep, good eye and no worries, just trying to help the community out because these scammers are going to ruin Itch for everyone, and no one is doing anything about it.
CARAMULT is a turn-based Match-3 Roguelike deckbuilder inspired by Balatro—it’s not a fast-paced or mindless arcade match-3 game (like Candy Crush or Bejeweled).
Here is how the core loop and mechanics work:
1. Limited Moves, Maximum Strategy (The "Passes")
In each round (called a Stand / Blind), you are given a limited number of moves (usually 4 to 5 passes, depending on your deck and vouchers; some Boss Judges like The Clock cap it at 4).
The goal isn't just to match gems randomly—you need to reach the Target Score before running out of moves, exactly like beating Blinds in Balatro.
2. Scoring Formula: Chips × Mult
Every match awards Chips (base value from the pattern type, poster levels, and gem materials) and Multiplier / Mult (from combos, Red Seals, and your equipped Masks).
Final Score = Chips × Mult. Making a simple 3-match with high Mult or triggering multi-wave cascades can yield thousands or millions of points in a single move.
Your Bag is your Deck: You can customize your gem bag over the run by adding or removing colors, forging materials like Glass (x2 Mult) or Steel (+50 Chips), and applying Seals.
Masks (Jokers): You can equip passive Masks from the Shop that create crazy synergies (e.g., bonus mult for color streaks, breaking crystals, or detonating lasers).
Posters (Planets): Level up patterns (Trios, Rows, Crosses, 5-in-a-row) in the shop to permanently scale their base Chips and Mult.
Action Cards (Tarots/Spectrals): Consumable cards you can play to manipulate the board, paint gems, or transmute materials.
4. Fever Mode & Remaining Moves
If you beat the score target early with moves to spare, you enter Fever Mode, where each additional move pushes your score higher to unlock bonus cash rewards and items before visiting the Shop!
I saw your game and it looks really impressive. Btw are you currently looking for an artist, animator, or developer? I’d be glad to help out if you need someone in those areas.
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Fyi Amy Elliot 11" alias, is a known scammer. They sent me the intro to warioland 4 as an example of their work.
Thanks for letting me know. I checked their profile and noticed they were sending the exact same message—or something very similar—to several people in a short amount of time, which is why I haven't replied. It felt like spam to me.
yep, good eye
and no worries, just trying to help the community out because these scammers are going to ruin Itch for everyone, and no one is doing anything about it.
wow.. hey, i see potential in this project, its very enjoyable
tnx u! 😊
why are the rounds like two moves? am i missing something?
Hey there! Great question!
CARAMULT is a turn-based Match-3 Roguelike deckbuilder inspired by Balatro—it’s not a fast-paced or mindless arcade match-3 game (like Candy Crush or Bejeweled).
Here is how the core loop and mechanics work:
1. Limited Moves, Maximum Strategy (The "Passes")
2. Scoring Formula: Chips × Mult
3. Roguelike Deckbuilding (Masks, Cards & Upgrades)
4. Fever Mode & Remaining Moves
I saw your game and it looks really impressive. Btw are you currently looking for an artist, animator, or developer? I’d be glad to help out if you need someone in those areas.